Waypoint
Waypoint message, used to share arbitrary locations across the mesh
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meshtastic.Waypoint
Types
Properties
Functions
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Description of the waypoint - max 100 chars
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string description = 7;
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Description of the waypoint - max 100 chars
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string description = 7;
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latitude_i
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optional sfixed32 latitude_i = 2;
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If greater than zero, treat the value as a nodenum only allowing them to update the waypoint.
If zero, the waypoint is open to be edited by any member of the mesh.
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uint32 locked_to = 5;
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longitude_i
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optional sfixed32 longitude_i = 3;
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Name of the waypoint - max 30 chars
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string name = 6;
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latitude_i
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optional sfixed32 latitude_i = 2;
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longitude_i
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optional sfixed32 longitude_i = 3;
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open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.Waypoint
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open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): MeshProtos.Waypoint
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.Waypoint
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.Waypoint
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